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Monday, April 30, 2012

MetuCon MegaGame! Night Goblins vs Dwarfs Turns 4 - 6

And so we return.. as you all remember ( and if you don't then go here to remind yourself ) there was a massive game played between myself and BuRock.. our very own Battle for Skull Pass!

We left off with the Dwarf General being beaten down by a pack of Night Goblins and 2 Night Goblin Warbosses hiding within the unit. And with this inspiration, we continue to press on!

Turn 4 - Night Goblins:

As the night goblins press forward to drive home the killing blow, one of the thanes of the Dwarf army pulls out a lucky charm.. a charm to defend against unnatural attacks and charges! This charm radiates pure Dwarf defence spirit, and requires all the Horde to pass a leadership in order to charge!

Prior to attempting a charge, the Might Warboss checks if he can call a mighty Waaaaaaaaghh!!! But since he is in the watchtower, and cannot charge himself, he rethinks this plan, and looks out over the battlefield instead.

With the dwarf charm in effect, the horde begins to feel its effect.. the remaining spiders attempt a charge against the bolt thrower, but are too scared to pull it off, and stay put once more.

The center staged Night Goblins, being all hopped up on killing the Dwarf General, attempt a charge against some Dwarf Querralers.. but they are also Anvil'd to move at half movement, and thus miss the charge by a hairs breath..

Movement sees the Vortex totting Shaman slide into a perfect angle to let loose the mighty spell, while others attempt to reform and move towards future charge opportunities.

With the magic phase underway, the Shaman pops a mushroom, but his batch is much better than that dolt of a greater shaman's batch.. how he made it to greater shaman status.. no one can really tell.. He also tells the other Shaman, who is hurting from a bad dose of mushrooms himself, to use his magic rod.. Ok, sure it will kill him, BUT we will have more magiks to play with!!! So the lesser of 2 shamans, using his forbidden rod, sacrifices his life, and draws for 6 more dice for magiks.. and with a mighty 28+ on casting the spell, the last Shaman is quite pleased and is about to move the template.. when tragedy strikes.. Those damn Dwarfs have ANOTHER dispel rune, but this one more powerful than the last! Not only did those damn Dwarfs dispel the vortex, but they also removed the incantation from the Shaman's mind!!!! The horror!!!!

Shooting is fairly straight forward.. most missing, or not doing enough damage to make any impact. Mr. Lee blames this on the runes that BuRock was writing on his fellow cohorts sitting near him..

Combat sees the central unit break.. this being the second unit that this particular unit has removed.. and takes my BSB in the process.. however they do run far enough to outrun them, but 8 take difficult terrain tests for passing through the tower..

Not the best outcome at this time, and the warboss smacks his head in desperation as things seem to be not going to 'da plan.. of which he is trying to remember what 'da plan was originally..

The orcs in the middle.. they are actually in the tower.. I WISH they were there though.. 

Checking in with the wife.. trying to stay calm and say "Yes the game is going well.. "

Not impressed with the Night Goblin Hordes.. 

Wondering if placing the Warboss General in the watchtower, against an army of Cannons and Grudgethrowers was a smart move.. 
Turn 4 - Dwarf:

With the Goblin Horde on the run, BuRock decides it is time to play it safe.

Moving the miners into the building, and reforming his center unit to better charge next round. Many other units turn and begin to set themselves up to take on the Night Goblins on their own terms.

Artillery does what it does best, and begins to hammer away at the giant.. not satisfied with just taking it down, but obliterated it in the process with an overkill only shown by those in gladiator pits of old Roman times.. not very sporting of a Dwarf, but Mr. Lee plays goblins, so.. this is normal tactics if ever there were one..

BuRock, satisfied with his work.. sits back.. but he wonders.. did he forget something.. and will this Dwarf General killer unit cause him more pain???

Not much has changed cause the Dwarfs sit back and relax for a turn.. 

Wondering.. why is Mr. Lee holding his dice like that.. and why does it look like they are being crushed in frustration?
Turn 4 sees little real action, but more of a break in the game.. just coming back from Lunch both sides more re-addressed shortcomings in their battle plans, and set up for the last 2 rounds that would be the deciding factors on who takes the Skull Pass as their own..

Turn 5 - Goblins:

Ok.. so the Dwarfs want to sit back and wait for us.. well lets go to them shall we..

The Warboss climbs down from the watchtower, and decides to join in the fight with the Night Goblins below him, who thankfully have rallied.

Squig herd on the far right charge, alongside the spiders, to the bolt throwers. Both making contact, and the squig herd hoping for spectacular results..

The rest of the army attempts to do the same, however fail horribly.. the battle taking its toil on the Night Goblins.. Mr. Lee decides here and now that all will be doing laps later on.. if they survive..

With the death of the second shaman, and the lack of real spells, the last shaman just begins to curse and swear at the opposition.. and stamps his feet around a bit..

Shooting goes again as planned.. nothing happened.. back to school for this lot indeed!!!

The squigs, fired up from being in combat once more, eat right through the bolt thrower itself, and turn to face the second one, while the spiders put the hurt on theirs, with 2 dead dwarfs to their 1 in return. Though the dwarfs hold against the spiders..

Things are really not moving that much at this time.. I think it was due to exhaustion.. as not even player photos are being taken now.. 
Turn 5 - Dwarfs: 
With everything set up, the Dwarf general pulls out his last bag of tricks and goes to town on what used to be a horde in front of him..


Charges see his central units going for blood against the General killer unit, miners leaving their hut, and slayers moving towards the left flank of the horde.

Shooting sees little action, as there is not much left to fire at, though the poor snotlings take some fire, but nothing they can't handle.

The biggest thing that happens here, is a lucky cannon ball that smacks the now exposed general on the table.. the Warboss cries out to Mr. Lee to save him.. seeing as he has more power than Mork and Gork combined at the moment.. but there is little Mr. Lee can do when he rolls a 3 for a 4+ ward save!!!! And down goes the mighty warboss... a chear errupts on the side of the dwarfs, and they continue to shoot the watch tower to reduce the Orc unit to a lone figure.

The anvil then sends the dwarfs into combat with the recently rallied Night Goblins.. breaking them and overrunning them in a crossfire with the miners behind.

Combat against the most hated unit begins.. but even with a flank charge, they hold, and the warboss brings his attacks to bear against his most hated adversaries.

The last bolt thrower on the left also dies to the spiders, as they move foward,

Things are looking grim for the Goblins at this point..


Turn 5 saw lots of things getting finished off.. I can honestly say I was less than impressed to the Orc Warboss being sniped off with a cannon ball shot. I had hoped 8th edition would have resolved that, but seems not.. leave it to a Dwarf to pull off such a tactic though..

Turn 6 - clean up.. 

It is at this point that the game just is more of a round of clean up..

The big fight with the general killers continue on, and they survive the combo charge from the querralers as well.

A cannont kills off the last of the spiders, ridding the field of any evidence of them to be had.

The only upside was that BuRock got greedy, and had attempted to anvil one of his units to take my last orc, but instead the anvil had decided it had done enough, and blew itself up in response to his request. A fitting end to that blasted infernal machine!

When the dust settled.. and points were calculated it was clear that the dwarfs had taken the day.. although 4 of the main hordes were still on the table, little else remained.. the dwarfs, although most units are below half strength, were still on the table regardless, and were marching on the remnants of the once mighty horde..

Exhausted, spent, tired, and looking for a nice back massage from anyone willing to provide one.. both BuRock and Mr. Lee proceed to pack up the game.. another person comes by to ask how much money had we spent on such an army, and if any of it was for sale once more.. when the price was stated, his eyes went all buggy, and he slowly walked away.. probably thinking we be a couple of loons for spending so much on this game ( and this is but a small part of it.. so he might be right :) )..

Many lessons were learned from this game.. and watch out in the future as the horde plans to take on the recently completed Dark Elf army! Much blood and fear to be had in that game I am sure.. but reinforcements will be used.. this Mr. Lee swears!

Thanks for reading.. and to the victor... well.. your cannons have metal rot so there!!!! 



3 comments:

  1. A good report but not the result we wanted, you just needed the dice gods to get up off their arses and help out.....well done Mr.Lee!

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  2. Bummer. That anvil was a real pain. You had some bad luck there, especially with magic. I wonder if it would be better to go with no spell casting, just put the points into more troops, maybe some more fast stuff to get to the warmachines. Since the dwarves spend so much to defend against magic, thus making him pay for nothing. Probably not as fun as magic though... I do love the idea of lots of goblin shamans.

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  3. Heh.. thanks guys.. but the game was basically a bring everything you have match! So there were literally no more goblins to bring! Also I had issues with movement and space as it was. If I were to do it again ( and I hope to ) I will run the hordes in columns instead. Horde formations were eating up too much real estate, and causing the big guys problems with getting out.

    Next up are the 40k games I played on the Sunday..

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